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Details of Grant 

EPSRC Reference: EP/N021282/1
Title: A compositional approach to game-theoretic economic modelling
Principal Investigator: Hedges, Dr J
Other Investigators:
Researcher Co-Investigators:
Project Partners:
University of Strathclyde
Department: Computer Science
Organisation: University of Oxford
Scheme: EPSRC Fellowship
Starts: 06 June 2016 Ends: 05 June 2019 Value (£): 259,304
EPSRC Research Topic Classifications:
Fundamentals of Computing Logic & Combinatorics
EPSRC Industrial Sector Classifications:
No relevance to Underpinning Sectors
Related Grants:
Panel History:
Panel DatePanel NameOutcome
20 Jan 2016 EPSRC Mathematical Sciences Fellowship Interviews January 2016 Announced
23 Nov 2015 EPSRC Mathematics Prioritisation Panel Meeting November 2015 Announced
Summary on Grant Application Form
Game theory is the mathematical study of strategic interaction and decision-making under uncertainty. It is arguably the central tool of microeconomics, and is also widely used in evolutionary biology, cybersecurity and military strategy, among other application areas.

Compositionality, one of the most fundamental ideas of software science, is the principle that the behaviour of a system should be understandable in terms of the behaviour of its components. Compositionality allows large, complex systems to be designed, implemented, analysed and tested in a modular way, and allows modules to be reused in different contexts. Without this, modern software engineering would be impossible.

Game models, however, are not compositional, and generally must be produced in their entirety rather than by combining standard components. As a result, game-theoretic modelling is a slow process, as small variations in the domain to be modelled can lead to large changes needed in the model. In particular this means that game-theoretic models are currently not well-suited to software implementation.

This project concerns a new approach to game theory which is compositional, and therefore promises the possibility of software support for economists and other users of game theory on a scale that is currently impossible. Specifically, it should be possible to specify, simulate, solve and more generally reason about games in a way that allows the reuse of existing work. For example a typical economic system has a hierarchical structure, from agents to households to markets to economies, and it should be possible to gradually build models of each level in a way that directly uses existing models of the lower levels.

The mathematical techniques and concepts underlying this approach mostly come from proof theory (part of mathematical logic) and the theory of programming languages (part of theoretical computer science). Fortunately there is no need for users to learn this sophisticated and (to them) unfamiliar theory, because it is also possible to hide the mathematics behind an intuitive graphical language known as string diagrams, which have been widely studied recently due to applications in quantum information theory, linguistics and abstract algebra. This means that game theoretic software can be graphical and intuitive, but still have a strong theoretical underpinning.

The purpose of this project is to develop the mathematical theory needed for these economic applications, in a way that exploits the close relationship between theory and applications in this area, while using a worked example (based on modelling of smart energy grids) to provide a continual test of the practical benefits of compositionality.

A large part of the theoretical part of this project will involve extending the theory of selection functions with various known concepts in game theory, such as repeated games, imperfect information and different solution concepts, which can be found in any standard text on game theory. This will largely consist of generalising existing theory to the new framework.
Key Findings
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Organisation Website: http://www.ox.ac.uk