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Details of Grant 

EPSRC Reference: EP/L016540/1
Title: EPSRC Centre for Doctoral Training in Digital Entertainment
Principal Investigator: Hall, Professor PM
Other Investigators:
Researcher Co-Investigators:
Project Partners:
4T2 Multimedia Ltd BBC Creative UK (Creative England)
Disney Research Double Negative Ltd Electronic Arts
Hibbert Ralph Animation Musion Systems Ltd Natural Motion Limited
NetEase Ninja Theory Ltd ROLI
ScienceScope Smart Services CRC Wonky Films
X Media Lab
Department: Computer Science
Organisation: University of Bath
Scheme: Centre for Doctoral Training
Starts: 01 April 2014 Ends: 31 October 2023 Value (£): 4,639,133
EPSRC Research Topic Classifications:
Computer Graphics & Visual. Human-Computer Interactions
Image & Vision Computing
EPSRC Industrial Sector Classifications:
Creative Industries Information Technologies
Related Grants:
Panel History:
Panel DatePanel NameOutcome
23 Oct 2013 EPSRC CDT 2013 Interviews Panel I Announced
Summary on Grant Application Form
EPSRC Centre for Doctoral Training in Digital Entertainment

University of Bath and Bournemouth University

The Centre for Digital Entertainment (CDE) supports innovative research projects in digital media for the games, animation, visual effects, simulation, cultural and healthcare industries. Being an Industrial Doctorate Centre, CDE's students spend one year being trained at the university and then complete three years of research embedded in a company. To reflect the practical nature of their research they submit for an Engineering Doctorate degree.

Digital media companies are major contributors to the UK economy. They are highly-respected internationally and find their services in great demand. To meet this demand they need to employ people with the highest technical skills and the imagination to use those skills to a practical end. The sector has become so successful that the shortage of such people now constrains them from expanding further. Our Doctoral Training Centre is already addressing that and has become the national focus for this kind of training.

We do this by combining core taught material with an exciting and unusual range of activities designed to challenge and extend the students' knowledge beyond the usual boundaries. By working closely with companies we can offer practical challenges which really push the limits of what can be done with digital media and devices, and by the people using them.

We work with many companies and 40-50 students at any one time. As a result we are able to support the group in ways which would not be possible for individual students. We can place several students in one company, we can send teams to compete in programming competitions, and we can send groups to international training sessions.

This proposal is to extend and expand this successful Centre. Major enhancements will include use of internationally leading industry experts to teach Master Classes, closer cooperation between company and university researchers, business training led by businesses and options for international placements in an international industry. We will replace the entire first year teaching with a Digital Media programme specifically aimed at these students as a group.

The graduates from this Centre will be the technical leaders of the next generation revolution in this fast-moving, demanding and exciting industry.

Key Findings
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Potential use in non-academic contexts
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Date Materialised
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Further Information:  
Organisation Website: http://www.bath.ac.uk