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Details of Grant 

EPSRC Reference: EP/C532198/1
Title: Skipping with Sensors - a configurable interactive play experience
Principal Investigator: Fitzpatrick, Professor G
Other Investigators:
Researcher Co-Investigators:
Mr E Harris
Project Partners:
Department: Sch of Engineering and Informatics
Organisation: University of Sussex
Scheme: PPE PreFEC
Starts: 19 October 2004 Ends: 18 December 2004 Value (£): 3,735
EPSRC Research Topic Classifications:
Human-Computer Interactions
EPSRC Industrial Sector Classifications:
No relevance to Underpinning Sectors
Related Grants:
Panel History:  
Summary on Grant Application Form
The 'Interactive Skipping' installation will give children and children at heart an opportunity to program and interact with computers without having to touch a keyboard. It will show a vision of the future where technology will become embedded into our everyday lives and where we can interact with computers as easily as moving around pieces of a wooden blocks or skipping with a rope.Here, we will be making use of a toolkit that we and our partners have been developing as part of the Equator project. The toolkit will enable children to configure their own interactive skipping experience. This toolkit integrates off the shelf hardware like web cams or plug and play sensors, and connects them together to provide a wide assortment of controlled inputs and outputs. Inputs range from pressure and light sensors through to radio frequency tags similar to those found on clothes in shops. Outputs are motors, lights, projected images and sound.For the interactive skipping rope, children will be able to pre-adjust the difficulty of a skipping task by manipulating tangible jigsaw pieces to select how fast and how long they are to skip, as well as with how much force to stamp with. Having set this up, they can then start skipping and, when have achieved their desired skipping configuration, some output such as an image of themselves will be captured and displayed.We will take this interactive installation to the Big Blip 2004 in Brighton and to the Blip @ Newlyn in Cornwall where people can come and try it out for themselves. We are interested in finding our from children how they might add functionality to the activity and if possible we will demonstrate their ideas for them on the spot using the toolkit. We will also be participating in a workshop at Newlyn to discuss this type of application and toolkit with designers to explore both the scientific and artistic potential.
Key Findings
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Potential use in non-academic contexts
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Impacts
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Summary
Date Materialised
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Project URL:  
Further Information:  
Organisation Website: http://www.sussex.ac.uk